Real-Time Rendering, Third Edition

Authors: Tomas Akenine-Moller , Eric Haines , Naty Hoffman

Hardcover

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.


Books > Subjects > Computers & Internet > Games & Strategy Guides > Video Games
Books > Subjects > Computers & Internet > Graphic Design > 3D Graphics
Books > Subjects > Computers & Internet > Graphic Design > Rendering & Ray Tracing
Books > Subjects > Computers & Internet > Programming > Game Programming
Books > Subjects > Computers & Internet > Programming > Graphics & Multimedia
Books > Subjects > Entertainment > Puzzles & Games > Video & Electronic Games